Modders can create custom icons for their seasons as well. The current season will now be displayed as an icon near the date, on the right of the screen.Other factors influence the humidity and sunlight received by farms, more on that below.All biomes and weather types have received bullet points on their tooltips indicating their overall humidity and sunlight. The things that affects them the most are the biome, its seasons and weather types. Those values, as you can expect, vary a lot.These have been removed and replaced for more detailed measurements that take those two values into account. They were present in the game before - indirectly - through the very generic “Growth Time Multiplier” applied on crops under certain circumstances. There are now two new universal values that can be greatly modified by different things and have direct impact on gameplay.There are also some new settings in the Craft Window! You can now tick an option to use the best qualities on a per-recipe basis - and you might also hold the SHIFT key while crafting to instantly create that crafting order on the very top of the queue.Additionally, there are now some new Settings in the menu related to quality and the using of new features. To support the addition above, all items in the game now support the quality system through dynamically applied quality via code. Same applies to crops and food, mining and the use of clay, stone and ores, etc. For example, higher quality saplings will sprout into higher quality trees that will provide higher quality seeds and higher quality wood that can be used for higher quality carpentry works. This allows for the strengthening and boosting of economies by investing in the quality increase of raw resources. Note that the ingredients increase the chance but the crafter also requires the specific level trait that allows them to craft such qualities (otherwise the chance remains 0).
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